A.S.S.D.E.C.T. begins when one player turns to another and says:
"Player, recite the creed!"
In return, the player responds (from memory):
"I acknowledge that I am about to get my ass decked! Arts! Speed! Skill! Dice! Endurance! Cards! Thinking!"
This process is repeated until each player has recited the A.S.S.D.E.C.T. Creed (TM). Anybody that fails to successfully recite the creed must roll the single die and take that many drinks (e.g., if a 3 is rolled, the player must take 3 drinks).
The creed can also come into play if, at any point during the game, a player complains. A.S.S.D.E.C.T. is a joyous engagement, and a player that behaves contrary to that sentiment by complaining should be prompted to recite the creed in order to be reminded of how fun this is. Again, failure to recite the creed correctly requires a rolling of the die and taking the corresponding number of drinks.
The next step in A.S.S.D.E.C.T. requires that all players draw 4 cards and place them face down without viewing them. Each player can then view their own cards once they begin to take a drink. The player can only view their cards for as long as they are drinking. As soon as they stop drinking, the cards must be placed face down and cannot be viewed again. At this point, an alarm must be set to ring in 20 minutes time.
At this point, the "Skill" component of A.S.S.D.E.C.T. comes into play. Players decide by majority vote where to place the cardboard box, or Game Box (TM), and where players should throw from. Then, all players take turns throwing objects three objects each (tennis balls, crushed beer cans, etc) into the Game Box (TM). Each miss requires the player to roll the die one time and take the corresponding number of drinks.
At this point, there is a lull in gameplay that is useful for chitchatting and checking on the food being cooked (the "Arts" component of A.S.S.D.E.C.T.).
Shortly, however, the 20 minute alarm should ring and each player must recite back the 4 cards they had viewed earlier whilst drinking. Only the number/face of the card must be recited, not the suit.* Failure to successfully recite back all 4 cards requires the user to roll the single die and take the corresponding number of drinks.
After all players have attempted to recite back their cards, each player draws 4 new cards, attempts to memorize those cards whilst drinking in the same manner as before, and then places the cards face down. At this point the earlier process of alarm setting / throwing items into the Game Box (TM) / attempting to recite memorized cards is repeated.
This process is repeated 3 times (lasting roughly one hour's time) to form one period of play. After the period comes to a close, players can take an intermission of up to 15 minutes if they decide to do so by majority vote.
The second period plays out in almost exactly the same manner as the first, beginning with the recitation of the A.S.S.D.E.C.T. Creed (TM). The only difference is that in the second period, the number of drinks corresponding to each die roll is doubled (a players take 6 drinks if they roll a 3, for example).
The third period of play is the same as the first two, except die roll drink totals are tripled. At this point the stakes of the game are very high. In an extreme scenario, if a player misses all 3 shots at the Game Box (TM) and then proceeds to roll three 6's in the third period, that would mean they would have to take a total of 54 drinks. For this reason, it is strongly recommended that light beer be used in the later rounds of play.
A player is judged to have successfully completed A.S.S.D.E.C.T. if they have consumed all of the required drinks, and a delicious meal, during the three periods of play.
* Beta testing of A.S.S.D.E.C.T. proved that reciting back the number and suit of all four cards was virtually impossible after 20 minutes and any amount of drinking. But if a group of players with superb memories would like to try, they are certainly welcome to require the suit to be recited as well.
"Player, recite the creed!"
In return, the player responds (from memory):
"I acknowledge that I am about to get my ass decked! Arts! Speed! Skill! Dice! Endurance! Cards! Thinking!"
This process is repeated until each player has recited the A.S.S.D.E.C.T. Creed (TM). Anybody that fails to successfully recite the creed must roll the single die and take that many drinks (e.g., if a 3 is rolled, the player must take 3 drinks).
The creed can also come into play if, at any point during the game, a player complains. A.S.S.D.E.C.T. is a joyous engagement, and a player that behaves contrary to that sentiment by complaining should be prompted to recite the creed in order to be reminded of how fun this is. Again, failure to recite the creed correctly requires a rolling of the die and taking the corresponding number of drinks.
The next step in A.S.S.D.E.C.T. requires that all players draw 4 cards and place them face down without viewing them. Each player can then view their own cards once they begin to take a drink. The player can only view their cards for as long as they are drinking. As soon as they stop drinking, the cards must be placed face down and cannot be viewed again. At this point, an alarm must be set to ring in 20 minutes time.
At this point, the "Skill" component of A.S.S.D.E.C.T. comes into play. Players decide by majority vote where to place the cardboard box, or Game Box (TM), and where players should throw from. Then, all players take turns throwing objects three objects each (tennis balls, crushed beer cans, etc) into the Game Box (TM). Each miss requires the player to roll the die one time and take the corresponding number of drinks.
At this point, there is a lull in gameplay that is useful for chitchatting and checking on the food being cooked (the "Arts" component of A.S.S.D.E.C.T.).
Shortly, however, the 20 minute alarm should ring and each player must recite back the 4 cards they had viewed earlier whilst drinking. Only the number/face of the card must be recited, not the suit.* Failure to successfully recite back all 4 cards requires the user to roll the single die and take the corresponding number of drinks.
After all players have attempted to recite back their cards, each player draws 4 new cards, attempts to memorize those cards whilst drinking in the same manner as before, and then places the cards face down. At this point the earlier process of alarm setting / throwing items into the Game Box (TM) / attempting to recite memorized cards is repeated.
This process is repeated 3 times (lasting roughly one hour's time) to form one period of play. After the period comes to a close, players can take an intermission of up to 15 minutes if they decide to do so by majority vote.
The second period plays out in almost exactly the same manner as the first, beginning with the recitation of the A.S.S.D.E.C.T. Creed (TM). The only difference is that in the second period, the number of drinks corresponding to each die roll is doubled (a players take 6 drinks if they roll a 3, for example).
The third period of play is the same as the first two, except die roll drink totals are tripled. At this point the stakes of the game are very high. In an extreme scenario, if a player misses all 3 shots at the Game Box (TM) and then proceeds to roll three 6's in the third period, that would mean they would have to take a total of 54 drinks. For this reason, it is strongly recommended that light beer be used in the later rounds of play.
A player is judged to have successfully completed A.S.S.D.E.C.T. if they have consumed all of the required drinks, and a delicious meal, during the three periods of play.
* Beta testing of A.S.S.D.E.C.T. proved that reciting back the number and suit of all four cards was virtually impossible after 20 minutes and any amount of drinking. But if a group of players with superb memories would like to try, they are certainly welcome to require the suit to be recited as well.